Press the "Home" button on your Wii controller or remote to access the game's built-in Operations Guide. You'll find a list of your options, as well as pros and cons for each, in Section 2. You can't hook up SNES controllers to the Wii. However, there are three very important differences you need to know about - the last two are actually very cool. For the most part, the Virtual Console version is a direct replica of the original. Super NES vs. Wii Virtual Console - There really aren't many changes. That's why I decided to keep the SimCity SNES page going. While those sites continue to evolve around the latest games in the series, my site is, to the best of my knowledge, the only one that ever covered the Super NES version of the original SimCity in such detail, and even in 2021 this page continues to get decent traffic. Since then, many other gaming sites have popped up, created by people who have more time for video games than I do. My "SimCity 2000 Tip of the Week" was one of the first features on the website. At the time, I was in high school and I had a lot more time for video games and computer games then. I was 16 years old when I started Peter's Place. Las Vegas and Freeland: The two unlockables you can't play until you solve the first six scenarios Solutions to beat all 6 scenario cities, with plenty of time to spare for other improvements Wiping out Pollution, Unemployment, Crime, Traffic and other issues your Sims complain aboutĪ major pain in the neck! What causes it and how to avoid it. Section 5: Battling Common SimCity Problems so well-hidden, it took players nearly 18 years to find it! Million Dollar Code, good zoning strategies to help you build a MegalopolisĬheck out the many features in the Debug Menu. Why I'm still maintaining a guide for a game from 1991 Until then, you'll just have to scroll up and down to find what you need. I will eventually have the table of contents link to anchor points within this page. Some of the images may be missing, and some links may not work during this transition period - but the entire guide is now on one single (really long) page, rather than being split into separate pages. I've moved my websites to a better hosting provider, but I can't host as many websites as I had on the old host, so I'm merging the SimCity guide into. The game uses toolbars with icons for all building and management features.SimCity 2000 for the PlayStation is compatible with the PlayStation Mouse, all controls can be customized and saved games use 8 blocks of memory on a Memory Card (the Memory Card is required to save games).NOTE: I am currently in the process of moving this page over from my old website,. Here you can test out gameplay, controls and navigation to prepare yourself for the tasks ahead. The three main options available to you are pre-set scenarios, explore and modify the default cities already provided or build your own cities from the ground up.As you begin you can select to play the Mayor's Boot Camp practice session. The game supplies you with the tools to design build and manage your cities (as well as the people in them) - what you choose to do with those tools is up to you. You will have to clear the land, build roads, railroads, power plants and necessary infrastructure, zone the building areas, levy taxes, control crime, juggle budgets, deal with natural disasters and much more.Unlike many games, SimCity 2000 doesn't have one specific goal or 'winning' scenario (unless in the scenario mode). As Mayor, you will build and manage cities of your own creation or use the pre-set scenarios to challenge your planning and management skills. The game was later translated to the Macintosh and then after many changes and improvements to the PlayStation in 1997.All of the popular features found on the PC version of SimCity 2000, such as the water pipe grid and improved graphics, are all here, plus extras only found on the PlayStation - including a first-person 3D walk-through of your city once it's complete. SimCity 2000 first appeared for the PC in January 1994 under the Maxis label, shortly before the company was purchased by Electronic Arts. The ground-breaking 'city simulation' game, SimCity, has long been the standing claim to fame of game developer and publisher Maxis, Inc.
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